![]() Odealo is a secure trading platform for MMO gamers. This video was recorded on a level 92 Chieftain with a level 28 Holy Flame Totem total which quite hardly increased the total cost of items used, but at the same time, allowed this build not only to offer a smooth and cost-efficient start to Maps but also efficiently farm Tier 16 Maps For Mana-reserving Spells use Herald of Ash, Herald of Purity, and Summon Skitterbots. You should also use Phase Tun to gain Phasing Buff and Cold Snap to generate Frenzy Charges. Use Lightning Golem for increased Cast Speed, Molten Shell as a Guard Spell, and Flame Dash for a Travel Skill. You should have a source of Fire Exposure (it can be applied via Master of Fire Notable from Cluster Jewel, Awakened Fire Penetration Support Gem, or Wave of Conviction Spell) and Flammability Curse (can be cast manually, via Ring Affix, or Hextouch Support) to lower Fire Resistance of your enemies. Place Totems ahead of you to clear the path and progress through the map. If you've played a Totem build before then you'll have no problem getting used to its playstyle. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. The build has the potential to expand on damage later on - especially with a more expensive Weapon, Amulet, or Body Armour. It's the best choice to pick Chieftain's Ascendancy - it specializes in Fire Damage and Totem Damage. ![]() Your Damage will consist of Fire Totem Spell Damage that's Converted from Physical. The build is a safe one to play due to its nature - Totems can be used to lure opponents away, while your character can stand behind safely on Consecrated Ground. You can achieve 6 to 7k of Maximum Life with a lot of Armour to mitigate Physical Damage. It's recommended as a starter build or a build for new players. You don't need any Unique or Expensive items, you can assemble this build as you go through acts on SSF. The build is extremely cheap and simple - it uses only the basic game mechanics such as Fire Damage Penetration or Damage Conversion. Totems create Consecrated Grounds that you can benefit from, standing on it regenerates your Life and makes you immune to Curses. ![]() It deals Physical Damage, half of which is converted to Fire, the rest you will convert later via Ascendancy Keystones. Holy Flame Totem is a rather basic Totem Skill that repeatedly fires Projectiles at enemies, but it's also a Channeling Spell - it creates Projectiles not by performing multiple Attacks but by casting one Spell constantly. Also, possibly add more clarification on which stats affect the totem.Tags: Was it really that strong in alpha/closed beta? And if so, why isn't it still that strong? If I want to cast 2 totems I cannot directly damage enemies, therefore I am solely reliant on totems if I don't plan on using indirect damage abilities. I expect it to be better with gear and more nodes into elemental damage, cast speed, and so on but it seems like you need a lot of those attributes to even try to negate the reduction on the item. Why the 40% damage reduction of the supported spell and why the spell cast reduction (30% IIRC)? I'm only level 43 and just getting into the totem style of game play and right now it is horrid. Spell totem is arguably the go-to support gem as the regular totems don't do nearly as much damage. If you are going to make the investment into totems more grave and with more sacrifice, at least make the totems decent. All in all I would like to see the totems be a little bit stronger if I have to sacrifice all damage from other direct abilities just to summon two! Also, possibly add more clarification on which stats affect the totem.
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