1/8/2024 0 Comments Gone home tvtropes![]() ![]() Like Fizzle's being turned into fish people. ![]() Baleful Polymorph: When a business fails, its employees are turned into monsters.cue earthquakes and a pan out as the building explodes and her true form is revealed. The first phase of the final boss, Avie, goes down in one hit.While it seems to start a fight, he decides not to and gives up his share. To get the final Share and reach the final dungeon, Jacqueline goes to confront Ray.Finally, Avie wants to get truly terrifying access to the human soul but cannot comprehend why everyone is fighting back so hard against her efforts to please them. Hu$tlebone$' cryptocurrency scheme is a massive farce that takes advantage of humans' hype and lack of understanding to get them to dedicate their lives to throwing everything they have left away in the hopes that Styxcoin turns a dime. Hover Hands is aware he has power and used it to make work more personally appealing to himself at a dire cost to morale and stability because of the environment he allowed. Caffiend has an insane motivation for work but he doesn't realize others don't feel the same passion, which makes Joblin hellish for everyone else just trying to make a living under his ridiculous standards. Marv tries to care but prioritizes his own safety and morals above helping others which ends up actively dooming Fizzle. Ray wants to be a good boss but is too unfocused and gullible with no urgency to force him to focus which ends up putting the crew under, and part of his character arc is recognizing that being a good leader isn't necessarily the same as being a good person. An overarching theme is the divide and conflict of interest between bosses/managers and workers.As a result, the human element is a recurring theme of the story, eventually leading to Avie's defeat when Fizzle and the Going Underworld demonstrate what they truly want because of their interactions over the course of the game. Avie intends to cut corners to reach Your Heart's Desire, but this comes at the cost of intruding in the lives of people in ways they would never allow a stranger to do, let alone confide to a machine. Human desire is unpredictible and subjective, and only shows just how valuable real interaction is.He's really eager to get his hands on those for some reason. Thankfully, the other employees are willing to dispense some helpful advice (and a couple of buffs) that'll aid her as she travels deep into the dungeons below she just shouldn't forget to collect those boss Relics for the project manager. Occasionally some monsters manage to reach the surface, so if Jacqueline could be a dear and head down to the basement to thin out the populations, that would be great. Unfortunately for her, since marketing is all taken care of by an AI system named Avie these days, there isn't much for her to do - wait, is that a goblin?Īs it turns out, underneath Cubicle HQ is a litany of failed startups, with their employees and owners having transformed into all kinds of monsters as their bankrupted ventures faded into obscurity. In the hi-tech dystopian metropolis of Neo Cascadia, recent college graduate Jacqueline is excited to start her brand-new (unpaid) marketing internship at Fizzle, a soft drink company that has become the newest member of Cubicle, a large conglomerate that seems to own and control everything in the city. The game released on Septemfor Steam, Nintendo Switch, Xbox One, and PlayStation 4. Going Under is a Dungeon Crawling roguelite developed by indie developer Aggro Crab and published by Team 17 that serves as a thinly-veiled satire of corporate culture.
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